Late update Thursday and stress


I will end up like this soon if I keep on lazing around and then stressing myself to full degree (or maybe it’s just an excuse not to post anything artless).

Anyway, hello! I won’t update much for the past few days — yes even the next Update Sunday — because I want to focus on writing. I won’t update art-wise much since I want my artist not to be stressed, but I will try to post up concept sketches.

This will be short. Firstly, Lint check:

The game contains 416 screens of dialogue.
These screens contain a total of 11,328 words,
for an average of 27.2 words per screen.
The game contains 52 menus.

… and that’s just the first day.

There are five days overall in in-game time. Days are divided into time-frames: morning events, meeting events, lunch time, concluding meeting, dinner, and a possible chance for stat boost at the evening. Special events mostly happen at evening. This had turned into something like a court simulation with the way I’m coding things.

I’ve drafted up until day 4. I still can’t figure out what will happen in day 5… o_o Endings are hard to make for these sort of things. I was thinking of making them Cinders-style, but that can still change.

Okay, better get back to work! 😀

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